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Protege: Creating Environments in UE4 for Cinematics

Max Frorer, Steve Hong, and Peyton Varney talked about their thesis Protégé that was mainly created to demonstrate each of the students’ skills. The final cinematic trailer, however, not only showed...

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Brushify – Multi-Biome Landscape Shader

We’ve recently shared an interview with Joe Garth about Brushify, the artist’s terrain library with 8k res meshes and terrain Alpha brushes that lets artist build high-quality landscapes directly in...

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Procedural Terrains with UE4 & Houdini

Kevin Babin, a 3D Artist and a fan of procedural generation, has recently shared a short breakdown of his terrain created using Unreal and Houdini. The artist is really interested in the procedural...

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Allright Rig Released for UE4

Alexander Shatalov announced that Allright Rig 2.0 has been released on Unreal Engine Marketplace. Allright Rig is a plugin for automatic creation of character rigs and working with character...

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Building Stylized Scenes With Lights & Colors in UE4

Have a look at a brilliant breakdown by Peter Tran that shows some of the ways you can use smart lighting scenarios and other tricks to set up stunning stylized scenes.  Introduction My name is Peter...

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Quick Tip: Object-Stabilized Screen-Space UVs

Jan Kaluza has shared a cool tweet on object-stabilized screen-space UVs. Basically, this is super useful for VFX. Edward del Villar made the same thing for Unity, but this one is for Unreal Engine...

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56 Fabric Materials for Unreal

Have a look at a pack of 56 PBR Fabric Materials for UE4 which are game and arch viz ready, and are said to be ideal for both environments and characters, at 4K resolution. The pack includes 4K Fabric...

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Unreal: Adjusting Content to Perform on Target Hardware

Have a look at another useful session from the Epic team. When building new content for a given platform, or porting from one platform to another, it’s a common situation when you end up with assets...

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Lighting Studies with Harley Wilson

Harley Wilson gave a talk on his lighting studies and experiments in UE4, the way he applied 3 Levels of Detail rule to lighting and more. Personal Development Hi. I’ve been keeping myself reasonably...

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Natural Scenes with SpeedTree & Quixel Mixer

Michael Gerard shared the details of his process of working on natural scenes and vegetation with UE4, SpeedTree, and Quixel Mixer. Introduction Hello, I’m Michael Gerard, I’m 31 years old and I live...

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Creating Next-Gen Grass In UE4

Nils Arenz continues his vegetation studies in UE4 and speaks about creating dense grass for next-generation video games with minimal loss of performance. The technique described in this article can be...

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Crafting a Fantasy Environment with Leanna Russell

Aspiring student artist Leanna Russell talked about her recent large-scale project Fantasy Scene: modeling and texturing approaches, background creation, lighting, and mood. Introduction Hey there! My...

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Free Unreal Marketplace Content for May

Every month the Unreal Marketplace team chooses some content that could be downloaded for free for the next 30 days. Plus this time we get an update on the completely free content in the store. Here’s...

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Breakdown: Realistic Environment in UE4

Emile Van Den Berghe prepared a breakdown of his realistic scene made in UE4: blockout, materials, vegetation, and lighting. Introduction Hi, I’m Emile Van Den Berghe, born and raised in Belgium. I’m a...

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Crafting a Cel-Shaded Game-Ready Scene in UE4

Kate Blackshear showed her first environment in the style of Little Nightmares with a cel-shaded look. The project was made with UE4 and Marmoset Toolbag. Intro My name is Kate Blackshear and I’m about...

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Creating a Realistic Helicopter Step by Step

Max Emski showed step-by-step how he recreated a real helicopter UH-60 with UE4, Maya, Fusion 360, MoI, and Substance Painter. Introduction Hi, my name is Max Emski, I am a freelance 3D Artist working...

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Production of an Atmospheric Sci-Fi Scene in UE4

Mateo Linares did a breakdown of his Urban Survival Unit made in UE4 and gave advice on how to set up atmospheric scenes. Introduction My name is Mateo Linares and I live in Winnipeg, Canada. I...

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Winter Retro Scene: Production Details

Martin Molnar talked about 1987 scene made in UE4 and described how he added the snow and worked on winter materials. Introduction Hi! My name is Martin Molnar, I’m a Level Artist and a Level Designer...

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Creating a Cyberpunk Chinese City in UE4

Junliang Zhang shared the production details of CyberNeon, an Unreal project he’s been working on since October 2017. The scene is a combination of Blade Runner 2049 and Chinese cyberpunk styles....

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Epic Online Services Development Update

Free Online Services by Epic Games got roadmap changes. Back in December 2018, Epic Games relieved Online Services. This cross-platform suite has been tried by 250 million players around the world on 7...

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