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Creating an Earth Hologram in UE4

Gabriel Enriquez allowed us to repost a breakdown of an Earth Hologram created in UE4. You can also read our previous article with Gabriel covering a step-by-step production of a Miyazaki-Style fantasy...

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Interior Production in UE4: Composition, Materials, Lighting

Robin-Julian Lee did a breakdown of his ‘Mid-Century Hobby Room‘ made in UE4. Learn about Robin’s approach to materials, parallax shader, lighting. Introduction Hey, my name is Robin-Julian Lee and I...

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Making a Scene Inspired by Dungeon & Dragons

Ilya Pavlov, also known as Elijah Pauls, shared a breakdown of his environment Shattered Lands made during the CGMA course Organic World Building led by Anthony Vaccaro: blockout, rock and grass...

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Rainy Day: Open Scene Lighting & Wet Material

Branimira Yordanova talked about her scene Rainy Day made with UE4, 3ds Max, and Substance Painter: pre-production, texturing, lighting, and character production.  Introduction I’m Bran, from a small...

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A Sci-Fi Room: Blueprint, Lighting, Vegetation

Thorsten Ruploh did a detailed breakdown of his piece Thinkers Haven made with UE4, Substance tools, 3ds Max, and Megascans. Introduction My name is Thorsten Ruploh, I’m a 3D Artist and currently...

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Fluorescence: Blockout, Decals, Light and Video

Mihai Muscan did a step-by-step breakdown of his sci-fi scene WE_E: Fluorescence inspired by the way social media influences our lives, cinematic masterpieces, and a long break from 3D art. The project...

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Designing Town Ruins: Decay in Environment Design

Viktoria Didenko shared the production details of her somber scene The Talking Tree inspired by Darkwood and Pripyat made with UE4, Substance Tools, ZBrush, and Maya. Introduction My name is Viktoria...

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Creating an Immersive Japanese Environment in UE4

Benjamin Stefanyszyn and Jack Gathercole talked about the production of Takashi’s Curse, a final year project at the University of Hertfordshire, and covered UE4 blueprint and master material, asset...

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Introduction to Ray-Tracing in Unreal Engine

Michelangelo Cellini showed how to make the most out of the new real-time ray-tracing features in UE4. The main shot of the showcase scene with ray-tracing enabled Introduction In this tutorial, I will...

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Making Electricity, Waterfall, and Dust VFX in UE4

Kidman Lee shared the process of creating various effects in UE4 and talked about the CGMA course FX for Games. Introduction Hi, my name is Kidman Lee and I am from Hong Kong. I started doing 3D Art 3...

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