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How to Build Oxford Library in UE4?

  Specially for 80.lv environment artist Aiko Shinohara from Japan talked about her amazing environment, inspired by the Bodleian Libraries from the University of Oxford. She talked about the choice of...

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Nintendo is Looking for a Developer with UE4 Skills

Nintendo Technology Development recently published a new open position for an experienced engineer, who knows how to work with drivers and modern game engines. Here’s a little quote from the job...

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Student Feature: Mountain Top Shrine

Brandon Brown shows how he creates his Mountain Top Shrine environment. It’s got some nice usage of materials and some pretty lighting. In this interview, Brandon gives some tips and shows how you can...

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Designing Battle Space Ships for Dreadnought

Specially for 80.lv Michael Oberschneider from YAGER talked about his work as a concept artist on Dreadnought. Michael creates amazing space ships and environments for the upcoming game. He talked...

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Jody Sargent: Creating “Hiking in 2077”

Senior Environment artist at Rocksteady Studios Jody Sargent was kind enough to talk about one of her personal environment projects. She discussed the creation of the scene, landscape creation and...

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EPIC GAMES ANNOUNCES STAGGERING UNREAL ENGINE 4 GROWTH

Last year Epic Games broke down the barriers of game development and stunned the industry at the 2015 Games Developer Conference by releasing Unreal Engine 4 to the public for free, making the world’s...

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Matteo Bosi – Discover Music Solutions for Your Game

Have you been looking for a perfect music to use in your game? Matteo Bosi might solve your problem. He is an independent musician and composer, involved with a lot of different genres of music, from...

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ABZÛ: 5 Reasons To Go Underwater

ABZÛ is the upcoming game from Giant Squid Studios and 505 Games. It’s an underwater journey, which lets you explore the depths of the sea and meet underwater dwellers. The story of ABZÛ is pretty...

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Using vertex shaders to animate and reduce drawcalls

Check out an article by Cory Spooner on how he used vertex shaders in UE4 to reduce draw calls and achieved natural-ish-looking plant animation. Cory is a New Zealand based indie developer and has been...

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Bert Ruiter: Miniature Environments in UE4

3d artist Bert Ruiter talked about the production of his newest 3d environment. This a very tiny James Bond inspired miniature scene with a lot of tiny details. Bert was kind enough to share his...

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Unreal Engine 4: Welcome to Sequencer

Michael Gay, director of cinematic production at Epic Games, has presented Sequencer – a new non-linear animation and cinematic tool in Unreal Engine 4. It allows easier work on large animation...

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Building Houdini Skyscrapers in UE4

3D Artist Magnus Larsson has recently been experimenting a lot with procedural architecture and various ways you can use it in Unreal Engine 4. We talk with him  about his production and ways...

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Allright Rig: Simpler Animation with UE4

If you’re working with animation in Unreal Engine 4, you definitely need to take a look at Allright Rig. It’s a little new project by technical artist Alexander Shatalov, who’s created an expandable...

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Homebound: VR Game from Quixel

We’ve talked with Wiktor Öhman from Quixel about his upcoming VR-project Homebound. This little game grew from a very nice Unreal Engine 4 scene, created to showcase the power of Quixel SUITE tools....

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Mysterious Ruins in Unreal Engine 4

Carylitz Tamez creates moody atmospheric scenes with very simple assets. In this post she describes her latest work, talking about inspiration, composition, meshes, materials and Unreal Engine 4....

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Procedural Rocks with Houdini and UE4

Technical artist Yvo von Berg has recently started experimenting with meshes in Houdini. In our exclusive interview, he discusses some of the ways you can create game content in Houdini and use it in...

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Recreating Uncharted 4 in UE4

3d artist Jhosep Chevarria did a brave experiment. He created a beautiful Madagascar environment, being inspired by the open world scene in Uncharted 4. The whole scene was created in UE4 with the help...

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‘Desolated System': Interactive Film in 3D

Kristin Farrensteiner from Germany discussed the production of her latest project, which features some amazing technical detail and great animation. It’s a nice little introduction into doing great...

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Building Complex Animation in UE4

Veteran animator and 3d artist Mikhail Chvalun talked about his experience building high-quality animation short. He talked about some of the things he managed to do with the engine and described some...

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Intensive Exposure: Building UE4 Game with Voxels

We talked to Andrzej Koloska from Fireline Games, the studio behind Intensive Exposure.  Intensive Exposure, which is currently on Greenlight, was created during AMJam 2016 and won both first prize and...

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