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Building BMW Customisation Tool in UE4

Daniel Falci from UE4Arch.com gave 80.lv an exclusive look at the production of the amazing BMW vehicle customisation tool, produced in UE4. All the materials here are created with the help of...

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UE4 Exercise: Building Outpost 77

Talented environment artist Timothy Dries shared some of the things he learned, while building his awesome UE4 environment “Outpost 77”. Come back for his next scene next week! Introduction It all...

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Founder of UE4Arch Talks About his Work

Rafael Reis Saliba, CEO & Founder at UE4Arch talked to Allegorithmic about his work and favorite tools. Check out this amazing interview below. What do you do/What is your actual job? My job at...

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Bloodborne’s Hunters Dream in Unreal Engine 4

EA DICE environment artist Simon Barle talked about his new scene, which is a recreation of the Hunters Dream level from Bloodborne in Unreal Engine4. He talked about the materials, dynamic lighting...

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Environment Design with Daniel Rose

  3d artist  Daniel Rose talked about the production of his fantastic environments. He gives some advice on the creation of various materials, meshes and general composition. Nice piece if you’re just...

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Building a Realistic Gun with Zbrush and Substance

We’re thrilled to present a little breakdown by Jonatan Hagström. In this post Jonatan talks about the way he used Zbrush to create the amazing automatic pistol model. This excellent piece is textured...

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Building Stylised Environments in UE4

3d artist Andrew Weir talked about his experiments with stylised rendering in Unreal Engine 4. In this project he wanted to create a little level, which would look similar to The Witness and Firewatch....

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Building Scary “Silent Hill” Environment

James Brady talked about the production of his Silent Hill inspired environment. We’ve discussed scene creation process, materials, lighting and other details. Introduction My name Is James Brady, An...

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Fated: Building Emotional VR Games

It’s great to see new cool VR-project being presented with the launch of HTC Vive and Oculus Rift. Today we talk with Frima Studio –  the creators of the amazing Fated game. It’s a unique tale, with...

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Building Ridley Scott’s “Alien” in UE4

3d environment artist Azam Khan shared some of his thoughts on the production of his Alien environment. This project, inspired by the Ridley Scott’s iconic film, is created with the help of Maya and...

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ARM Enlighten Technology Expands Into New Markets

Geomerics, an ARM company, announced today that its Enlighten real-time lighting technology, used in major gaming titles such as Star Wars Battlefront, is now being deployed to create virtual show...

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Building DOOM with UE4: Tips & Tricks

Talented 3d artist Esbjörn Nord made a nice experiment, building his vision of DOOM with Unreal Engine 4. What’s interesting here is that he managed to achieve very similar look that modern version of...

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Insomnia: Isometric Role-Playing in Retro Future

The developers of InSomnia role-playing game talked about the creation of their complex RPG game. It’s a great project with an awesome look and incredible design. Check it out! Introduction We gathered...

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Tilable Materials for Moroccan Courtyard

Joakim Stigsson gave a wonderful talk about his most recent Moroccan Courtyard scene, assembled in Unreal Engine 4. In this article he talked about the production of tilable materials, props...

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Creation of 3d Caves for Games

Environment artist Timothy Dries talked about the production of Absolute Zero scene in UE4. A great look into the creation and lighting of complex natural caves. Absolute Zero A personal goal of mine...

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Meet Uncharted 4 and More This Week: News Digest

Finally, Naughty Dog released UNCHARTED 4: A Thief’s End on PS4 this week. Reviewers have already crowned the title as the most beatiful game and one of the best games ever. But there is more to this...

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Using Substance with UE4

Iacopo Antonelli gave a little talk about the way you can use Substance tools with Unreal Engine 4 to achieve incredible effects. Introduction I am Iacopo Antonelli, 22 years old from Rome, and I had...

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The Baron’s Hangar: Realistic Scene Building

Umar Khan gave a detailed breakdown of his most recent personal project, based on the concept by Dan Brown. He talked about the production, creation of assets, materials and the whole composition of...

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Lighting Comparison in UE4 and Cryengine

 Emiel Sleegers compared lighting production in Unreal Engine 4 and CRYENGINE. Plus he gave some tips on building lighting in video games. Introduction Hello, my name is Emiel Sleegers. I am a 3d...

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Unreal Engine 4: Cubit Studios Ballistics VFX Pack

This is a launch trailer for the Cubit Studios Ballistics VFX Pack made for Unreal Engine 4. It is available on Gumroad and includes all future updates. This pack is perfect for game developers who...

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