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Channel: Unreal Engine 4 – 80lvl
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Making Electricity, Waterfall, and Dust VFX in UE4

Kidman Lee shared the process of creating various effects in UE4 and talked about the CGMA course FX for Games. Introduction Hi, my name is Kidman Lee and I am from Hong Kong. I started doing 3D Art 3...

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Introduction to Ray-Tracing in Unreal Engine

Michelangelo Cellini showed how to make the most out of the new real-time ray-tracing features in UE4. The main shot of the showcase scene with ray-tracing enabled Introduction In this tutorial, I will...

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Creating an Immersive Japanese Environment in UE4

Benjamin Stefanyszyn and Jack Gathercole talked about the production of Takashi’s Curse, a final year project at the University of Hertfordshire, and covered UE4 blueprint and master material, asset...

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Designing Town Ruins: Decay in Environment Design

Viktoria Didenko shared the production details of her somber scene The Talking Tree inspired by Darkwood and Pripyat made with UE4, Substance Tools, ZBrush, and Maya. Introduction My name is Viktoria...

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Fluorescence: Blockout, Decals, Light and Video

Mihai Muscan did a step-by-step breakdown of his sci-fi scene WE_E: Fluorescence inspired by the way social media influences our lives, cinematic masterpieces, and a long break from 3D art. The project...

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A Sci-Fi Room: Blueprint, Lighting, Vegetation

Thorsten Ruploh did a detailed breakdown of his piece Thinkers Haven made with UE4, Substance tools, 3ds Max, and Megascans. Introduction My name is Thorsten Ruploh, I’m a 3D Artist and currently...

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Rainy Day: Open Scene Lighting & Wet Material

Branimira Yordanova talked about her scene Rainy Day made with UE4, 3ds Max, and Substance Painter: pre-production, texturing, lighting, and character production.  Introduction I’m Bran, from a small...

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Making a Scene Inspired by Dungeon & Dragons

Ilya Pavlov, also known as Elijah Pauls, shared a breakdown of his environment Shattered Lands made during the CGMA course Organic World Building led by Anthony Vaccaro: blockout, rock and grass...

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Interior Production in UE4: Composition, Materials, Lighting

Robin-Julian Lee did a breakdown of his ‘Mid-Century Hobby Room‘ made in UE4. Learn about Robin’s approach to materials, parallax shader, lighting. Introduction Hey, my name is Robin-Julian Lee and I...

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Creating an Earth Hologram in UE4

Gabriel Enriquez allowed us to repost a breakdown of an Earth Hologram created in UE4. You can also read our previous article with Gabriel covering a step-by-step production of a Miyazaki-Style fantasy...

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Environment Art Firsts: Things to Remember

Cody Hewitt talked about a sci-fi scene Ruined Lab made in UE4 during Environment Bootcamp at Game Art Institute. If you want to learn more about GAI Environment Artist Bootcamp you can find more...

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Modeling, Texturing and Animating a Hero Asset

Marco Manola did a breakdown of the Fishing Crane model created for the final spring semester at Ringling with Maya, Substance Painter, and UE4. Introduction Hello, my name is Marco Manola and I am a...

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Studying Lighting in Games

Dominique Buttiens gave a talk on his lighting experiments in UE4 and shared a few recommendations for those who want to get into game art. Introduction Hi, my name is Dominique Buttiens. I’ve been...

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Dreamscaper: Game Dev in UE4, Shaders and Animation

Afterburner Studios team talked about the development of Dreamscaper – a game about a lucid struggling dreamer. Learn about  UE4 game development, world building, character animation, VFX, shaders, and...

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Breakdown: Counter Strike’s Map Recreation

Wiktor Öhman, Lead Artist at Quixel recently paid tribute to Counter-Strike’s iconic Dust II map and recreated it with Unreal Engine and Megascans. Check out the breakdown.  In this detailed breakdown...

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Game Development in UE4: Animation, Levels, VFX

Andrzej Koloska talked about participating in Epic Spring Jam and developing the game Clash of Morons in UE4. Life Updates 80lv: Andrzej, it’s been a while since we’ve last spoken. What have you been...

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Cryptic Conjure: Working on a Stylized Game in UE4

The team behind Cryptic Conjure discussed the production of their stylized game being developed in Unreal Engine.  Idea of the Game Jason Wishnov – Creative Director: That is, in fact, Cryptic...

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Building a Safe House with UE4 & Substance

Alex Beddows talked about the importance of community’s feedback and production of his new scene Safe House crafted with ZBrush, Substance Tools, Marvelous Designer, UE4 & 3DSMax.  Intro Hi there,...

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Free Livestream from Unreal Engine HQ

Experts from Unreal Engine will tell us how to get the most out of ray tracing. It’s an awesome chance to ask questions if you’re struggling with mastering this aspect or have any concerns about the...

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Free Unreal Marketplace Content for June

Every month the Unreal Marketplace team chooses some content that could be available for free for the next 30 days.  It gives artists even more resources to create at no additional cost. Here’s the...

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